Renders
The Renders tab allows you to view and download data from the renders you've created.
As mentioned in the Takes renders section, mutiple renders can be created from a single take. The Renders tab allows you to view these and export them. You are able to filter for renders according to a take by selecting the take you'd like to find renders for before navigating the the renders tab.

When you click export a pop up will show the available artifacts from the render that can be downloaded

Multi-pass Renders
Multi-pass renders can be useful for some creators who want to incorporate a post render workflow to color grade or recomp other images using Compositing software like Nuke.

The following table shows the layers that are exported, and which mode they will be available in when you capture your take in iOS
BeautyPass
All modes
Final composited render as created by Simulon
Backplate
All modes
The captured backplate
Camera Depth
DOF or Human Depth
The depth pass as generated by iOS LiDAR
Human Depth
Human depth
Human depth frame as retrieved by ARKit
Human Stencil
Human Occlusion + Human Depth
Human occlusion alpha mask as generated by Simulon
CG
All modes
The virtual camera render
CGDepth
All modes
The virtual depth pass of the virtual camera
CryptoMaterial
All modes
The CG layer individual material cryptomattes
CryptoObject
All modes
CG layer crypto object mask
DiffuseDirect
All modes
Diffuse lighting pass of the CG scene
DiffuseIndirect
All modes
Indirect diffuse lighting pass of the CG Scene
Emission
All modes
Emissive lighting pass of the CG Scene
GlossDirect
All modes
Gloss lighting pass of the CG Scene
GlossIndirect
All modes
Indirect gloss lighting of the CG Scene
ShadowAOCombined
All modes
Shadow and ambient occlusion pass of the CG Scene
TransmissionDirect
All modes
Transmission lighting pass of the CG Scene
TransmissionIndirect
All modes
Indirect transmission pass of the CG Scene
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