Renders

The Renders tab allows you to view and download data from the renders you've created.

As mentioned in the Takes renders section, mutiple renders can be created from a single take. The Renders tab allows you to view these and export them. You are able to filter for renders according to a take by selecting the take you'd like to find renders for before navigating the the renders tab.

When you click export a pop up will show the available artifacts from the render that can be downloaded

Multi-pass Renders

Multi-pass renders can be useful for some creators who want to incorporate a post render workflow to color grade or recomp other images using Compositing software like Nuke.

Mult-pass render in Nuke showing Cryptomattes

The following table shows the layers that are exported, and which mode they will be available in when you capture your take in iOS

Render Pass
Available
Description

BeautyPass

All modes

Final composited render as created by Simulon

Backplate

All modes

The captured backplate

Camera Depth

DOF or Human Depth

The depth pass as generated by iOS LiDAR

Human Depth

Human depth

Human depth frame as retrieved by ARKit

Human Stencil

Human Occlusion + Human Depth

Human occlusion alpha mask as generated by Simulon

CG

All modes

The virtual camera render

CGDepth

All modes

The virtual depth pass of the virtual camera

CryptoMaterial

All modes

The CG layer individual material cryptomattes

CryptoObject

All modes

CG layer crypto object mask

DiffuseDirect

All modes

Diffuse lighting pass of the CG scene

DiffuseIndirect

All modes

Indirect diffuse lighting pass of the CG Scene

Emission

All modes

Emissive lighting pass of the CG Scene

GlossDirect

All modes

Gloss lighting pass of the CG Scene

GlossIndirect

All modes

Indirect gloss lighting of the CG Scene

ShadowAOCombined

All modes

Shadow and ambient occlusion pass of the CG Scene

TransmissionDirect

All modes

Transmission lighting pass of the CG Scene

TransmissionIndirect

All modes

Indirect transmission pass of the CG Scene

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